Game & Level Design
Consultant
26 years of experience, 40+ shipped titles
Elevating player experience through expert Game & Level Design diagnostics and project consulting.
One-off Analysis
Review of design documents and key milestones at critical stages of the project
In-Depth Audit
Comprehensive diagnosis of systems, progression and player experience
Development of a strategic roadmap with prioritized, actionable recommendations.
Implementation Consulting
Ongoing support to help teams prioritize and de-risk the application of recommendations.
Flexible intervention formats adapted to your specific needs and project stage.
Experience spanning 40+ shipped titles
"Mickaël is a top-tier professional with an impressive ability to integrate into a project and provide immediate expertise. His analyses are consistently sharp, and his recommendations always account for economic and organizational realities. His human-centric approach makes his insights truly compelling."
"His deep expertise in Game and Level Design, combined with a granular understanding of game production and seamless team integration, were undeniable assets in the success of his mission."
"Mickaël delivered genuine value to the project through his extensive experience and keen understanding of both creative and technical design challenges. His intervention significantly enhanced quality and efficiency, while de-risking several of the game's core structural decisions."
In pre-production, core design choices still need to be solidified
Development is progressing, but feedback remains mixed or negative
Rapid iterations are happening without a clear improvement in player experience
The team has lost perspective after months of intensive development
Schedule pressure is beginning to impact perceived quality
The player experience is already satisfying but could still be further optimized
When one or more of these signs appear, an outside, structured, and experienced perspective often becomes necessary.
I act as a third-party expert for studios and publishers to analyze a project's status, provide a clear diagnostic, and guide teams toward concrete, realistic improvements tailored to production constraints.
Acting early ensures greater efficiency and more room to maneuver.
Concepts, GDD, RGD/RLD…
From prototype to gold master, including vertical slice.
Identifying strengths, weaknesses, risks and inconsistencies.
Prioritized recommendations and concrete improvement proposals, directly actionable by the team.
In-build analysis of implementations and further adjustment recommendations if necessary.
Workflow review and practical recommendations to streamline production and enhance in-game quality.
I provide directly actionable deliverables in the form of structured reports: a clear diagnostic of the project's health, risk prioritization, and realistic, concrete recommendations.
These elements serve as a foundation for decision-making and discussion. When useful, they can be complemented by written exchanges or follow-up discussions with the team to ensure a shared understanding and support implementation.
I intervene at all stages of development, from concept to final polish, for both prevention and course correction, to optimize the quality of your games.
My services range from one-off missions and in-depth audits to long-term consulting, depending on your project’s needs and maturity.
I always work in a spirit of co-creation with the teams. My role is not to impose solutions, but to help you make the right decisions at the right time.
Understanding and respecting the original intentions and creative vision
Integrating the specific context and production constraints
Proposing improvements that are realistic and consistent with the project's pipeline
26 years of experience
40+ shipped titles
Consoles, PC and mobile
Trained in arcades since the late 80s, I developed an early sense for gamefeel, rhythm and instant fun, principles that still shape my approach to game design today.
My career has been built at the intersection of game design, level design and production, ranging from hands-on design to team leadership and studio management. This background provides me with a comprehensive vision of development, integrating creative, organizational, and editorial challenges.
Throughout my career, I have worked on both original IPs and licensed titles, within studios or in direct collaboration with publishers. This has taught me how to navigate diverse constraints and production environments.
In recent years, I have increasingly been called upon to provide a structured, outside perspective throughout the production cycle. Today, my primary motivation is helping teams elevate the player experience and overall game quality.
This naturally led me toward game & level design consulting: a way to put my experience at the service of development teams—not to design in their place, but to diagnose, guide and support them so their games reach their full potential.
Briefly describe your project and its context below. I will review your message and get back to you with an initial external perspective on the situation.
This first exchange is an opportunity to take a step back and review your project’s current situation. I will provide an initial external perspective to help clarify your challenges and assess whether my intervention could bring value.
The logistics (scope of work, duration, budget) will then be defined together, with a flexible and progressive approach, consistent with your constraints and industry standards.
You can also find me on LinkedIn to learn more about my background, follow my latest news, and get in touch.