Mickaël Pratali - Game & Level Design Consultant

Mickaël Pratali

Game & Level Design
Consultant

26 years of experience, 40+ shipped titles

Elevating player experience through expert Game & Level Design diagnostics and project consulting.

SERVICE MODELS

One-off Analysis

Review of design documents and key milestones at critical stages of the project

In-Depth Audit

Comprehensive diagnosis of systems, progression and player experience
Development of a strategic roadmap with prioritized, actionable recommendations.

Implementation Consulting

Ongoing support to help teams prioritize and de-risk the application of recommendations.

Flexible intervention formats adapted to your specific needs and project stage.

Let's discuss your project

FEATURED PROJECTS

Experience spanning 40+ shipped titles

Astérix & Obélix: Mission Babylone - Microids - PC, consoles
Flashback 2 - Microids - PC, consoles
Astérix & Obélix: Slap them All! 2 - Microids - PC, consoles
New Joe & Mac - Microids - PC, consoles
Astérix & Obélix: Slap them All! - Microids - PC, consoles
Toki - Microids - PC, consoles
Pucca's Race for Kisses - Big Ben Interactive - Nintendo Wii
The Magic Roundabout - Deep Silver - Nintendo DS
Code Lyoko: Quest for Infinity - The Game Factory - Nintendo Wii
Foot 2 Rue 1&2 - The Game Factory - Nintendo DS
Arthur and the Invisibles - Atari - Nintendo DS
New York Race - Wanadoo Edition - PC, PS2, Game Boy Color
Microids logo - Publisher partner Balio Studio logo - Studio partner Deep Silver logo - Publisher partner Mr Nutz Studio logo - Studio partner Bulkypix logo - Publisher partner Microids Studio Paris logo - Studio partner Big Ben Interactive logo - Publisher partner Neko Entertainment logo - Studio partner In Fusio logo - Publisher partner The Game Factory logo - Publisher partner Wanadoo Edition logo - Publisher partner Kalisto Entertainment logo - Studio partner Konami logo - Publisher partner Atari logo - Publisher partner

TESTIMONIALS

"Mickaël is a top-tier professional with an impressive ability to integrate into a project and provide immediate expertise. His analyses are consistently sharp, and his recommendations always account for economic and organizational realities. His human-centric approach makes his insights truly compelling."

Antoine Villette - Director of Microids Studio Paris
Co-founder and President of Darkworks studio

"His deep expertise in Game and Level Design, combined with a granular understanding of game production and seamless team integration, were undeniable assets in the success of his mission."

Julien Hubert - Production Manager at Microids

"Mickaël delivered genuine value to the project through his extensive experience and keen understanding of both creative and technical design challenges. His intervention significantly enhanced quality and efficiency, while de-risking several of the game's core structural decisions."

Lionel Malerba - Head of Production at Balio Studio

Does your project face any of these situations?

In pre-production, core design choices still need to be solidified

Development is progressing, but feedback remains mixed or negative

Rapid iterations are happening without a clear improvement in player experience

The team has lost perspective after months of intensive development

Schedule pressure is beginning to impact perceived quality

The player experience is already satisfying but could still be further optimized

When one or more of these signs appear, an outside, structured, and experienced perspective often becomes necessary.

I act as a third-party expert for studios and publishers to analyze a project's status, provide a clear diagnostic, and guide teams toward concrete, realistic improvements tailored to production constraints.



Acting early ensures greater efficiency and more room to maneuver.

Areas of Expertise

Gameplay analysis and game design expertise - Mickaël Pratali
Game Design Gameplay • Gamefeel
Level Design Metrics • Flow & Pacing
Balancing Rhythm • Difficulty Curve • Playtime • Replayability
Signs & Feedbacks Readability • Consistency • Affordance
UI / UX Menus • Onboarding • Tutorials

My Services

Design Document Analysis

Concepts, GDD, RGD/RLD…

Milestone Evaluation

From prototype to gold master, including vertical slice.

Diagnosis

Identifying strengths, weaknesses, risks and inconsistencies.

Roadmap Development

Prioritized recommendations and concrete improvement proposals, directly actionable by the team.

Follow-up & Iteration

In-build analysis of implementations and further adjustment recommendations if necessary.

GD & LD Team Support

Workflow review and practical recommendations to streamline production and enhance in-game quality.

I provide directly actionable deliverables in the form of structured reports: a clear diagnostic of the project's health, risk prioritization, and realistic, concrete recommendations.

These elements serve as a foundation for decision-making and discussion. When useful, they can be complemented by written exchanges or follow-up discussions with the team to ensure a shared understanding and support implementation.

I intervene at all stages of development, from concept to final polish, for both prevention and course correction, to optimize the quality of your games.

My services range from one-off missions and in-depth audits to long-term consulting, depending on your project’s needs and maturity.

My approach

I always work in a spirit of co-creation with the teams. My role is not to impose solutions, but to help you make the right decisions at the right time.

Understanding and respecting the original intentions and creative vision

Integrating the specific context and production constraints

Proposing improvements that are realistic and consistent with the project's pipeline

Mickaël Pratali consulting - Collaborative approach and co-construction with development teams

About

Mickaël Pratali - Game & Level Design Consultant with 26 years of experience

26 years of experience

40+ shipped titles

Consoles, PC and mobile

Trained in arcades since the late 80s, I developed an early sense for gamefeel, rhythm and instant fun, principles that still shape my approach to game design today.

My career has been built at the intersection of game design, level design and production, ranging from hands-on design to team leadership and studio management. This background provides me with a comprehensive vision of development, integrating creative, organizational, and editorial challenges.

Throughout my career, I have worked on both original IPs and licensed titles, within studios or in direct collaboration with publishers. This has taught me how to navigate diverse constraints and production environments.

In recent years, I have increasingly been called upon to provide a structured, outside perspective throughout the production cycle. Today, my primary motivation is helping teams elevate the player experience and overall game quality.

This naturally led me toward game & level design consulting: a way to put my experience at the service of development teams—not to design in their place, but to diagnose, guide and support them so their games reach their full potential.

Let's discuss your project

Briefly describe your project and its context below. I will review your message and get back to you with an initial external perspective on the situation.

This first exchange is an opportunity to take a step back and review your project’s current situation. I will provide an initial external perspective to help clarify your challenges and assess whether my intervention could bring value.

The logistics (scope of work, duration, budget) will then be defined together, with a flexible and progressive approach, consistent with your constraints and industry standards.

Let’s stay connected

You can also find me on LinkedIn to learn more about my background, follow my latest news, and get in touch.